Friday, February 3, 2017

Star Wars Fleet Battle: The Arms Race

The Arms Race

Star Wars Fleet Battle Report #1


    Hello, avid readers! This is the Juggerhawk once again, and welcome to my first Battle Report! This report will contain pictures and captions pertaining to the events throughout the game. Later on, I might write a short story around the events of this battle, and turn it into a more story-esque format. If you guys would like that, please tell me in the comments!

Backstory: An Imperial Convoy, consisting of 12 TIE Fighters, 3 Royal Interceptors, and an Escort Frigate under the command of Captain Darius Kree, was escorting 2 transports filled with an unknown cargo. By request of the Emperor himself, the Royal Interceptors were charged with overseeing that the shipment arrived.

The Convoy was tasked to leave from the Tallarhn System, and deliver the cargo to a Refinery on a mining asteroid near Nal Hutta. The Escort made it to the half way point when they had to exit hyperspace and alter their course. It was at this time that a Rebel fleet consisting of 19 X-Wing Pilots lead by recently promoted Mon Cala Pilot Galen Dromani exited hyperspace and ambushed the Escort. There mission was clear: Destroy the cargo and escape.
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These are our two leaders:
Captain Kree is a young naval officer and strategist, determined to be the utter victor in any situation. Surrender is never an option. Galen is also a young pilot, recently promoted to be Green Leader in his Rebel Cell. He is ambitious, and a hotshot.




 The stage for the confrontation is set: Despite the Imperials being outnumbered fighter wise, they do possess the cruiser, as well as the elite Royal Interceptors.



The Rebels play their turn turn first, dividing Red and Blue squadrons to attempt to flank the enemy. Green Leader is providing back up for Blue Leader, Desmond Mil'k, while Red Leader, Drek, leads his team in the other direction.





In retaliation, the Imperials quickly scramble their forces. The 12 Fighters split up to engage the rebel forces, with the Royal Guard reinforcing the left flank. While the fighters move, they make sure to leave room for the 4 Turrets on the Cruiser to shoot at the X-Wings.




While Red Squadron continued on their course, Blue Squadron took a risky move: They split up their force to assist Red Squadron and attack the TIEs head on. This, however, lead to the Imperials targeting the young leader






Galen Dromani would be the first Rebel Pilot to be shot down. The TIE Pilot who shot him hit his cockpit directly, where not even the ship's shields could protect him from erupting into a fireball. His death was quick, and painless.








His death, however, was not in vain. Blue Squadrons separation allowed for one of the TIE Units to be destroyed almost instantly, leaving only one TIE Unit to defend the Right Flank. Thinking quickly, Kree sent both of the transports to the most secure side.







Kree knows his objective is to get the Transports past the Rebels and far away enough to escape into hyperspace, allowing the cargo to reach it's destination. Kree was determined to not let the Rebels succeed. And if they were going to destroy the transports, he wouldn't let them go without a fight.







The Rebellion also knew this. Without proper leadership, they threw themselves at the Transports in an effort to take them out. While dealing minimal damage, Blue 9 (Pollard) and Red 6 (Cassian) were both killed.





That was when Blue Squadron scored a major turning point in the battle. Blue 4 (Kallil), along with Blue 5 (Mallani) and Blue 6 (Morag), destroyed one of the transports.





This victory, however, would be bittersweet. While the Transport was destroyed, a TIE Squadron killed Red 3 (Nerf), and the Frigate destroyed Blue 3 (Marcus). The Royal Guard would then finish off Red 5 (Forester) and Red 4 (Malke) in one fell swoop. Blue 8 (Piper) and Blue 2 (Callan) would also be victims to TIE Fighters. 




As the battle progressed, the Rebel body count continued to pile up. Red 9 (Nova), Red 2 (Boison) and Blue 7 (Mince) would fall to Kree and the remaining 6 TIEs. Of the original 19 Rebels, only 7 remained.




The Rebels needed a miracle, as they were now outnumbered and outgunned. And that miracle came in the form of Blue Squadron. With only four of its original 9 pilots remaining, Blue 4 and his unit would single handedly destroy 2 of the TIE Squadrons. This would inevitably clear a way for Red 7 (Alex) and what was left of his unit to attack the final transport.




The final transport was almost in the clear: they were literally one turn away from the finish line, which would mean an Imperial Victory. Despite their shields being down, they knew victory was in their grasp. Except for the fact that Red Squadron was on their tail. Red 7 and Red 8 (Kootra) were hot in pursuit. The transport fired on the ships, resulting in Red 8's fighter to break apart and kill the poor pilot inside. Alex, with only one dice and a turn, made the roll. It was a 6, making the shot a direct hit. The Transport was destroyed. 

This chart is the final score for the battle. Red 1 (Drek) would also be killed in the ensuing dogfight. 14 Rebel Pilots were killed, and only 5 were able to escape. The Empire suffered a heavy defeat, mainly at the hands of Blue Squadron. Only 2 TIE Fighters survived, along with Kree himself, who survived to watch as his transports were destroyed, and his enemy escape into hyperspace. Within the hour, Kree was back on Tallarhn, attempting to explain to a furious commander as to why the Emperor's shipment never arrived.

This was a fun game to play. This was my first time using these rules and mechanics, so I feel that everything played out very well! I dont feel as though any ship was over or under powered, which is always a good sign.

This only negative from the game, however, was the confusion of "Who shot who" and "How did he die". I only had pictures to recreate the battle. Which is why when I played my second battle, I actually took the time to write down who killed who in the battle. 

So, despite sustaining severe casualties, the REBELLION is the victor.

NEXT TIME: In "Mission Number 2: The Hunt", Kree has been tasked with hunting down the Rebels who destroyed the shipment. Following in their footsteps, he has tracked them to a remote asteroid belt, where the surviving pilots must survive an onslaught from Kree and his new Black Interceptor Squadron. Who will win? Who will die?


The First Engagement



The First Engagement

My first Miniatures Wargame Report with Star Wars Fleets


     Hello, Readers! I am the Juggerhawk, wargamer and fictional writer, and welcome to my first ever Star Wars Fleets battle report! If you don't know, this blog will be dedicated to the space battles and wargames related to my 1/2256 scale Star Wars fleets. 


For those of you who don't have the slightest clue as to what I am talking about, wargaming is taking miniatures, and then using an assortment of tools (Such as rulers, dice, etc) and basically play a game with them. I personally play a whole assortment of wargames, ranging from World War 2, the Napoleonic Era, and even to the modern age. This blog, as previously stated, will be dedicated to my Star Wars Wargames. Is relation to Star Wars, I possess two fleets: The Brave Rebellion, and the Tyrannical Empire. To put it to scale, the picture on the left is how small these fighters are.


"But Juggerhawk! There is already a miniature wargame out for Star Wars called Armada!" Yes, I know. And I also know how expensive it is. I am a man on a budget, and as such prefer not to pay $50-100 for a few ships when I can pay less than $30 for a large fleet. And yes, I said under $30.

I got these little ships off of a nifty little site called Shapeways, which is a 3D printing site. I was able to get about 30 Fighters for $5, which was an amazing deal that appealed to me more than the prices for Armada.

"But Juggerhawk! Armada actually has rules and cards! Are there rules out there for this bootleg version you have?" Well...... no. Which is why I created my own rules and statistics! Taking mechanics from both Empire at War (Awesome game!) and my own mind, I was able to organize a rule set that is still being tampered around with. As such, it does have some.... kinks.


As such, I have had to.... ad lib, in a way. To serve as command cards, I have had to cheat a little by making cards on Magic Cardsmith. Once I figure out Gimp, I can make them more efficiently.

The card to the right would be for Captain Kree, a distinguished strategist who I plan to implement into many of my future battles until he dies. The ship I will primarily put him in command of is an Imperial Escort Frigate.

Speaking of, lets talk about what my fleets actually consist of! My Rebels currently consist of Red, Blue, Yellow, and Green X-Wing Squadrons, each squad containing 9 Fighters, and Yellow and Red Y-Wing Squadrons (6 Bombers each).


 These are an example of Blue and Yellow Squadron. As of now, Blue Leader is Desmond Mil'k, while Yellow Leader is John Cage (If you get the reference, you get a high five). Red Leader is an Alien named Drek, and Green leader is Mon Calamari Pilot Galen Dromani.

I don't have leader names for my Y-Wings yet.... If you guys have a name for my Y-Wing Leaders, say so in the comment section!





My Imperial Fleet consists of 2 Star Destroyers, an Orbital Factory, a Frigate, 2 Transports, 12 TIE Fighters, 12 Black Squadron Interceptors, and 12 Royal Guard Interceptors


Yeah, not the best pic, but meh

And this is it for my introduction! If you guys have any comments or criticism, please say so in the comment section! My first battle will be posted either tonight or in a few days. Thank you for reading, and I hope you all have a great day!